Experience 02 — Ridgeline Runner
Fly the
endless ridgeline.
Every mountain below is drawn from fractal noise in the vertex shader and flows toward you forever. Keep scrolling — it never ends, and it's never the same twice.
No mesh was
modelled here.
A flat grid of a hundred thousand points, lifted into mountains by math on the GPU — then lit as glowing wire, sixty times a second.
The horizon
is a shader.
That banded sun, the violet sky, the fog that swallows the far peaks — all generated, none of it an image.
Two experiences down
Want one
of your own?
of your own?