Ridgeline
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Experience 02 — Ridgeline Runner

Fly the
endless ridgeline.

Every mountain below is drawn from fractal noise in the vertex shader and flows toward you forever. Keep scrolling — it never ends, and it's never the same twice.

No mesh was
modelled here.

A flat grid of a hundred thousand points, lifted into mountains by math on the GPU — then lit as glowing wire, sixty times a second.

The horizon
is a shader.

That banded sun, the violet sky, the fog that swallows the far peaks — all generated, none of it an image.

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