Experience 08 — Blob
One surface,
no mesh.
There are no triangles here. This ferrofluid drop is a shape defined purely by a distance function — five orbiting spheres melted together and traced, pixel by pixel, straight on the GPU.
Distance,
not geometry.
Every point on screen fires a ray and asks one question: how far to the nearest surface? March along the answer until it hits zero, and the blob appears from nothing but math.
Chrome that
never was poured.
The oil-slick sheen is a fresnel rim and a cosine palette — light that only exists in the shader. Move your mouse and the whole cluster turns with you.
Experience 08
Want one
of your own?
of your own?